TUBXFace

TubxFace is a work in progress experimental tool for a SBIM deformation system in Maya.

It takes in a front and side view 2D image and with a chosen existing library mesh, deforms the mesh based on the drawing. It is however not complete and there are still many limitations.

City Builder

A city builder tool programmed in python in Maya.

The user is able to create and place buildings, roads and traffic lights. The user can then create cars and can use the tool to simulate them using an in-build traffic AI that would stop at traffic lights and junctions and slows down or stop if there was another car nearby. The traffic AI is build using a simple state-machine logic.

https://www.youtube.com/watch?v=sbJ-_q0WBJYhttps://www.youtube.com/watch?v=cfZ8xXnLVZg

Procedural Fruit Shader

A fun little test to create fruit shaders procedurally using the hypershade renderman nodes and utilities. I then continued to use python to create a UI to control each of the fruits attributes.

C++ Raytracer

A basic raytracer created in C++ and OpenGL. It supports the rendering of spheres, planes and polygons as well as lighting, shadows, adaptive sampling, reflection, refraction and image output.

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